OUR PAST WORK

Image by jean wimmerlin
Image by Myriam Jessier
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BRIDGING CULTURE GAP BETWEEN 2 TEAMS

Azure PlayFab
(Microsoft) | USA 

REMOTELY KEEPING TRACK OF A PROJECT

Turn 10 Studios
(Microsoft) | USA

BREAKING SILOS ACROSS TEAMS FOR HIGHER EFFICIENCY

Monolith Productions (Warner Brothers) | USA

BRINGING THE AGILE MINDSET TO A WATERFALL TEAM

Monolith Productions (Warner Brothers) | USA

Image by Jason Rosewell
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Image by Lala Azizli

FROM DEV TO LIVE TEAM: INTEGRATING CUSTOMER FEEDBACK

Riot Games | USA

GETTING RESULTS: SOMETIMES FOCUS IS ALL YOU NEED

Riot Games | USA

WHEN WATERFALL HELPS: FROM URGENCY TO PLANNING AHEAD

Riot Games | USA

INCREASING WORK VELOCITY WITH AGILE

Ubisoft | Canada

Long-distance Run
Business Meeting
Image by Luke Chesser
Playing Video Games

KEEPING A TEAM ON TRACK WITH BOTH AGILE & WATERFALL

Ubisoft | Canada

IMPROVING CLIENT RELATIONSHIP WITH HONEST COMMUNICATION

LVL Studio | Canada

REDUCING BUGS & IMPROVING QUALITY WITH AGILE

Frima Studio | Canada

GETTING 3 TEAMS TO ADOPT USABILITY TESTING

Propaganda Games (Disney) | Canada

Best Product

IMPROVING PRODUCT QUALITY VIA REGULAR & VARIED TESTING

Ubisoft | France