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OUR PAST WORK




BRIDGING CULTURE GAP BETWEEN 2 TEAMS
Azure PlayFab
(Microsoft) | USA
REMOTELY KEEPING TRACK OF A PROJECT
Turn 10 Studios
(Microsoft) | USA
BREAKING SILOS ACROSS TEAMS FOR HIGHER EFFICIENCY
Monolith Productions (Warner Brothers) | USA
BRINGING THE AGILE MINDSET TO A WATERFALL TEAM
Monolith Productions (Warner Brothers) | USA




FROM DEV TO LIVE TEAM: INTEGRATING CUSTOMER FEEDBACK
Riot Games | USA
GETTING RESULTS: SOMETIMES FOCUS IS ALL YOU NEED
Riot Games | USA
WHEN WATERFALL HELPS: FROM URGENCY TO PLANNING AHEAD
Riot Games | USA
INCREASING WORK VELOCITY WITH AGILE
Ubisoft | Canada




KEEPING A TEAM ON TRACK WITH BOTH AGILE & WATERFALL
Ubisoft | Canada
IMPROVING CLIENT RELATIONSHIP WITH HONEST COMMUNICATION
LVL Studio | Canada
REDUCING BUGS & IMPROVING QUALITY WITH AGILE
Frima Studio | Canada
GETTING 3 TEAMS TO ADOPT USABILITY TESTING
Propaganda Games (Disney) | Canada

IMPROVING PRODUCT QUALITY VIA REGULAR & VARIED TESTING
Ubisoft | France
Past Work: Projects
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